HighJumps
A 2D platformer game prototype built with Unity featuring advanced character movement, hierarchical state machine (HSM) architecture, object pooling, and multiple weapon systems.
Game Features
- Advanced 2D Character Movement: Jump, double jump, wall slide, dash, crouch
- Hierarchical State Machine (HSM): Modular state-based player controller with separate classes for each state
- Multiple Weapon Systems:
- Ranged weapons with bullet object pooling
- Raycast-based instant-hit weapons with visual effects
- Experimental lobbing weapons (bombs)
- Object Pooling System: Efficient memory management for bullets and projectiles
- Unity's New Input System: Event-driven input handling with support for multiple control schemes
- Pathfinding Systems: Both traditional and DOTS-optimized pathfinding implementations
| Published | 29 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Pigeon |
| Genre | Platformer |
| Made with | Unity |
| Tags | 2D, Pixel Art, Short, Singleplayer, Unity |
| Content | No generative AI was used |


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